I'm Roxy Chaney, an AR/VR Designer living in SF and working at Sony

Roxy is a Senior UX Designer at Sony Creative Center San Francisco, where she specializes in spatial user interaction for virtual and augmented reality experiences. Recent projects span spatiotemporal digital imaging applications for AR photography, gestural interaction systems for AR interfaces in semi-autonomous vehicles, social telepresence and creative play in virtual worlds, location-based AR RPGs, and projection-based augmented reality interfaces for robotic companions.

ReachCar AR

2016

Gestural interaction with AR interfaces in semi-autonomous vehicles

Mochi

2016

Human-robot interaction with projected AR interface

AR Portal

2016

Projection-based social telepresence

PlayStation 4 Store

2014

Recommendations at checkout, Just For You personalization and Plus discount flags

AR Photobook

2013

Tablet based AR for adding interactivity to photobooks

VAIO Tabletop

2013

Touch surface media browser for natural, social interaction with family photos

Sony Photobook

2012

Web application for creating scrapbook layouts with photos, text and stickers

Sony Reader

2009-2011

Systematic design language applied across web, tablet and e-ink applications

Sony Dash

2010

Icon design within global icon design language

SL Skin Mint

2009

Flash application and ecommerce site for creating and buying skins for Second Life

Interrogation Simulator

2008

Flash game testing interrogation techniques